GDC and Stuff

GDC (Game Developer Conference) coming up in 3 days. I’ll be at my kiosk showcasing e7 from Wednesday to Friday at the IGF Pavilion, so be sure to drop by.

I also have a Facebook fan page and a Twitter account now.

Facebook: http://www.facebook.com/pages/JGames/180258298663410

Twitter: http://twitter.com/#!/jgamesch

And I’m working on a new site design for jgames.ch with many more features than the old one. (User Accounts, Site Customization)

IGF Student Showcase Finalist!

e7 got nominated for the best Student Game at this years Independent Game Festival!

And it feels awesome.

This means I’ll be going to the Game Developer Conference in San Francisco. Only a few more weeks, and I’m really looking forward to it.

Also be sure to check out the IGF site for a list of all eight Student Showcase Winners: http://igf.com/2011/01/2011_independent_games_festiva_12.html#more

Thank you!

When I look at the statistics of e7, all I see are some numbers. However when someone really takes the time to write me a nice email about how much they enjoyed my game, it makes me feel good. Even if I don’t answer you, I read ALL emails that I get. And I’d like to thank everyone who takes the time to write to me. I’ve never received such a flood of emails before for a single game! :D

I’m currently catching up with all emails that I should have replied to a long time ago…

Up again! e7 released!

Wow, it’s been a long time since I last used my blog. Almost a year. I will really try to keep you guys updated more often from now on. I will also make a bit of a redesign of my site, the blue on top with my logo looks just terrible.

That said, I released my new game e7! You can play it here: playe7.com or go check it out on Newgrounds.

It got the daily feature there, and an amazing score of 4.22!

It has also gotten quite a bit of attention by the indie games community:

e7 on Jay is Games

e7 on Indiegames

e7 on RockPaperShotgun

“e7 is lovingly understated and beautiful, from the rush of wind and light piano track that convey a simultaneous sense of isolation and hope, to the silhouetted foreground scenery overlaying a distant and imaginative landscape. The gameplay is simple, to be sure, but the central mechanic is fun to learn, tricky to master, and wholly satisfying once you’ve reigned it in. ”

- AdamC, jayisgames.com